Basuke Suzuki

Software Engineer

Full stack software engineer with 30+ years of experience in this industry, database, embedded stack, web browser engine, mobile and desktop application, serverside technology. 5+ years of open source WebKit project and the WebKit reviewer since 2022. Speciality for not only C++, but wide web technology from JavaScript / TypeScript, HTML5 and CSS, Loves Svelte, Vite, Tailwind CSS.

Experience

Sony Interactive Entertainment

Principal Software Engineer
2016 - Present
San Francisco, CA

Port and maintain WebKit / JavaScriptCore open source project to our PlayStation platform.Experty of network stack, memory allocation and memory usage optimization. Maintainingtools to support building, testing and debugging. Build a system to automate merging fromupstream to downstream branch. Port latest memory allocation engine to our platform toachive 10% resident memory reduction.

Kinoma

Stuff Software Engineer
2012 - 2016
Santa Clara, CA

Kinoma (they changed their name from Kinoma to Moddable in 2016) was software team inMarvell Semiconductor to build and maintain JavaScript platform which runs on embedded world.Kinoma was the one of the first company to release ECMAScript 2016 engine which covers 98% offeatures at that time while most other engines were around 70-80%. I implemented many networkstack protocols, such as WebSocket, MQTT, COAP and HTTP/2 on it, JavaScript natively or using C.